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Showing posts with the label distance

unity shadow distance

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Look in the Scene view as you adjust the values to see where the shadow begins to disappear. If i move 1 step forward i render them. Thor Thunderstorm Tools Thunderstorm Thor Effects This is an example with shadow distance 200 and the image below - with 1000. . How can i render them. It then uses that to dynamically adjust the resolution of your shadows based on their distance to the camera as further away you wont need high resolution shadows- It is important to keep in mind that this will cost you quite some performance. I do not want people to be walking up to a house and all of a sudden a bunch of shadows appear. Render and sample a cascaded shadow map. Blockquote This is actually something I wanted to do but Im hesitant to add something official only because the shadows need to be. The shadows are rendering at way too low distance. So as you can see the shadow of the roof doesnt really render on the g...